Weekly Famitsu Issue 1916 features Ananta with a major reveal: the game will launch without any character gacha. All characters can be obtained through gameplay, marking a notable shift from common monetization models.

- No character gacha, full roster available through gameplay
- Monetization focuses on cosmetics, vehicles, housing and DIY, and seasonal battle passes
- Player-friendly structure without off-banner spooks or pity grinding
- Feature spread in Weekly Famitsu Issue 1916 with developer commentary and TGS 2025 preview
This approach reflects confidence in Ananta’s core gameplay loop and aligns with modern titles that monetize through cosmetic purchases rather than gated character acquisition.